and your website shows an error screen when i try to launch the devblogs. Prehistoric Kingdom Devlog - This is the FINAL standard monthly devlog for Prehistoric Kingdom Things are changing going forward, Im excited, are you ARE. What appears in the respective windows will be context sensitive, dependant on what’s currently ready for placement or what’s selected in the world. Hey guys Prehistoric Kingdom just released their monthly Devlog, as i quickly go over it, having a look at a lot of new updates to buildings, foliage, water. Hi PK devs, Any word on the June devblog it's been two long days. If you’re a master though, these floating keybinds can be turned off in the options menu.įor the toolbox in general, we’ll be splitting it into two components for centralized access: settings, and customization. On-screen keybinds will be bigger and more specific to what the user is actually doing, eliminating excess visual noise and hopefully inspiring new players to give them a glance. When it comes to construction, however, there were a few things that we needed to communicate better:Ī new screenborder, group header and dedicated exit button will appear when a player enters a group. Post by Prehistoric Kingdom staff, Blue Meridian: Welcome to Mays development update Over the past month the team has been working hard on furthering the. Some more miscellaneous enhancements were made too, tweaks like centralizing the animal’s name and various balances to the overall piece. With these adjustments, we hope to make that area more digestable as the “main” workspace. Once again, thanks so much to all of our supporters - whether you’ve been with us for years or days, we’re happy you’re here. For the Nursery, we noted that some players struggled to find the animal creation box. Thank you for reading March’s devlog Alpha’s been brilliant so far, and the team is hard at working on some new hotfixes and patches that’ll be out very soon.
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